Stop me if you’ve heard this one before: Time-traveling robots want to destroy the future! We have to stop them, and thus is the story of Curse of Osiris, the first DLC expansion to Destiny 2. If that sounds rote, that’s because it is. I’ll do the courtesy of saying there are spoilers in this
Stop me if you’ve heard this one before: Time-traveling robots want to destroy the future! We have to stop them, and thus is the story of Curse of Osiris, the first DLC expansion to Destiny 2. If that sounds rote, that’s because it is. I’ll do the courtesy of saying there are spoilers in this review, but as far as the story missions go, there aren’t many surprises to ruin.
After a cutscene of the titular Osiris getting into a jam and tossing his Ghost, Sagira, through a Vex gateway, the player’s Guardian becomes involved after Sagira crosses Ikora Rey’s desk. Ikora (voiced by Gina Torres) explains the significance: her old Warlock mentor — lost for an indeterminate length of time — is alive, but in trouble. Now, Osiris has been hinted at since the first Destiny game, and it’s been made pretty clear that most of the Guardians hate him. He was banished from The Tower and his name is only spoken by fanatics. His return is not only a Big Deal, but should also be mired in some pretty weighty moral and emotional implications.
Curse cuts right through that by never involving the rest of the Vanguard in the rescue attempts, and barely touching on what got Osiris banished in the first place. Even Ikora, supposedly the only living person who really knows Osiris, basically limits her criticisms of him to his arrogance and perfectionism. While Destiny 2’s original story might have been a fairly paint-by-numbers affair, it pulled off some nice emotional moments, tried to ask some weirdly existential questions, and was elevated by the interactions between the Vanguard.
Sagira is voiced by Morena Baccarin, the third Firefly actor to appear in Destiny, and does a decent enough job with what she’s given. She basically takes over your Ghost for the bulk of the story missions. She and Ikora have a couple of nice back-and-forths (including one that seems to hint at their time together on Firefly) but nothing particularly memorable. A huge opportunity was missed in not giving Baccarin and Nathan Fillion (who brings life to Cayde-6) another chance to insult-flirt at each other.
The story wraps up in about four hours, as your Guardian helps Osiris take down the big, bad Vex. Osiris survives, and Ikora welcomes him back to The Tower, but he declines, preferring to remain a disembodied voice in your helmet as you do missions on Mercury. Kinda lame.
So is there anything positive to mention? Sure! The set pieces are cool, the past and future Vex designs are really neat, and the Vex boss is impressive. There’s an all-too-brief section that features ancient Mercury terraformed into a beautiful alien landscape, but you’re there for literally minutes and I don’t know at this point whether you’ll get to go back aside from repeating the story. You’ll hit the new level cap of 25 either during or just after completing the story, and you get a decent number of new weapons and armor to outfit your Guardian. None of the stuff I’ve come across has really tickled my fancy, but your results may vary.
Overall, kind of a disappointment so far. I appreciate having another area to patrol (something the original Destiny didn’t get for several more expansions) but right now I’m unconvinced that the new content will add enough variety to keep most players interested for very long.